Unity Version : 2022.3.16f1 LTS 2024 컴퓨터공학과 캡스톤디자인 - Next Reality
실시간으로 오브젝트 다운받기 (GLTF)
코드
// ObjectCRUD.cs
IEnumerator ChangeMyHand()
{
while (Application.isPlaying)
{
string filename;
if (Input.GetKeyDown(KeyCode.Alpha1))
{
filename = "duck.glb";
LoadGltfModel(filename);
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
filename = "wolf.glb";
LoadGltfModel(filename);
}
yield return null;
}
}
async void LoadGltfModel(string filename)
{
string fullFilePath = Path.Combine(Application.persistentDataPath, localDirectory, filename);
if (!File.Exists(fullFilePath))
{
StartCoroutine(DownGltfModel(filename));
// while (!File.Exists(fullFilePath)) {continue;}
}
if (isLoaded)
{
Debug.Log("Loading...");
byte[] byteData = File.ReadAllBytes(fullFilePath);
var gltf = new GltfImport();
bool success = await gltf.LoadGltfBinary(byteData);
if (success)
{
GameObject gltfObj = new GameObject("gltfObj");
success = await gltf.InstantiateMainSceneAsync(gltfObj.transform);
if (success)
{
MeshCollider collider = gltfObj.AddComponent<MeshCollider>();
if (collider != null)
collider.convex = true;
Rigidbody rb = gltfObj.AddComponent<Rigidbody>();
if (rb != null)
rb.mass = 1.0f;
BoxCollider boxCollider = gltfObj.AddComponent<BoxCollider>();
Debug.Log("Asset Load Success : " + fullFilePath);
onMyHand = gltfObj;
}
else
{
Debug.Log("Failed to Load Asset");
}
}
else
{
Debug.Log("Failed to Load Asset");
}
isLoaded = false;
}
}
IEnumerator DownGltfModel(string filename)
{
Debug.Log("Download Start. URL : " + gltfServer + filename);
UnityWebRequest request = UnityWebRequest.Get(gltfServer + filename);
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
string fullPath = Path.Combine(Application.persistentDataPath, localDirectory, filename);
FileStream fs = new FileStream(fullPath, System.IO.FileMode.Create);
fs.Write(request.downloadHandler.data, 0, (int)request.downloadedBytes);
fs.Close();
Debug.Log("Asset Down Success : " + fullPath);
isLoaded = true;
}
else
{
Debug.LogError("Failed to Download GLTF File : " + request.error);
}
yield return null;
}
참고자료
팀원이 올려준 코드